I'm a Technical Artist and Synthetic Data Engineer at ByteDance's Intelligent Creation Team, where I've been working since 2020. My core focus is developing Houdini 3D-based procedural rendering pipelines to generate customized training data.
The synthetic data I create supports video generation models and various computer vision tasks, playing a critical role in optimizing model performance by providing high-quality, diverse datasets.
Provide customized 3D rendering synthetic data solutions to facilitate model optimization and iteration.
Generate customized training data for AI special effects to support the training needs of special effects models.
Enabled full 3D workflows on the cloud (including cloud desktops, rendering farms, asset libraries, databases, and VFX pipelines).
Built Houdini-based PCG pipelines for video model training data, featuring 3D asset management, automated scene composition, and parametric control over rendering.
I welcome discussions on related topics, let's collaborate and grow together.